0x0000059b – Error_Destroy_Object_Of_Other_Thread – Cannot Destroy Object Created by Another Thread

The error "0x0000059b" means that one part of a program, called a thread, is trying to delete something that was made by another thread.

This can happen if threads don't work together well, leading to problems like the program crashing or freezing. You might notice the app suddenly closing or acting strangely.

To fix this, make sure the same thread that creates an object also deletes it. Using tools like mutexes can help threads share their work safely. Understanding how to manage threads is important to keep programs running smoothly and prevent these issues.

Error meaning:

The error code "Error_Destroy_Object_Of_Other_Thread" means one thread is trying to delete something made by another thread.

This can cause problems because each thread should only handle its own things to keep everything working smoothly.

Causes:

Potential Reasons for the "Error_Destroy_Object_Of_Other_Thread":

  1. An object is created in one thread but is tried to be deleted or changed by another thread.
  2. The second thread doesn't have permission to change or delete the object.
  3. There is no proper system in place to manage how threads work together, leading to confusion.
  4. Multiple threads try to access or change the object at the same time, causing problems.
  5. The thread that owns the object is not properly checked before another thread tries to use it.

Symptoms:

Associated symptoms of the "Error_Destroy_Object_Of_Other_Thread" include:

  1. Crashes: The application suddenly stops working.
  2. Error Messages: Messages show up that say there are problems with accessing parts of the program.
  3. Unresponsive States: The application might freeze and not react to any commands.
  4. Memory Leaks: Some parts of the program don't get cleaned up properly, taking up extra space.
  5. Strange Behavior: The application may act in unexpected ways, not following the normal rules.
  6. Debugging Issues: Logs may show problems with how different parts of the program are trying to work together.

These problems can make the application slow or unreliable, so it's important to fix them quickly.

Solutions:

Step 1: Make sure that every object you create (like a toy or tool) is also destroyed (put away) in the same thread.

This helps avoid confusion about who owns the object.

Step 2: Use tools like mutexes or critical sections to safely share and protect resources.

Think of this like taking turns to play with a toy so that everyone gets a chance without fighting.

Step 3: Keep track of how many times an object is used by using reference counting.

This way, you know when it's time to put it away safely because no one is using it anymore.

Step 4: Use message passing or event queues to send messages between threads.

This helps the thread that owns the object manage its destruction instead of letting another thread do it.

Step 5: Look over your code and try to reduce how often threads interact with each other.

This will help avoid mistakes and keep your program running smoothly.

Impact:

  • Causes application crashes, making it stop working.
  • Leads to the program becoming unresponsive, meaning it doesn't react to user actions.
  • Results in memory leaks, which means the system uses more memory than it should.
  • Creates resource contention, where different parts of the program fight over the same resources.
  • Can cause access violations, preventing the program from reaching certain data it needs.
  • Makes it hard for developers to find and fix problems because they happen randomly.
  • Increases the time and money needed to maintain and improve the software.
  • Overall, affects how well the application works and how happy users are with it.

Relevance:

The "Error_Destroy_Object_Of_Other_Thread" issue is important for software development, especially in Windows operating systems like Windows 10 and Windows 11.

This error happens in programs that use multiple threads, which means they can do many things at once. It shows that if one thread creates an object, another thread cannot delete it.

If developers don't pay attention to this error, it can cause problems like memory leaks, where the program uses too much memory, crashes, or behaves unpredictably.

Understanding this error helps developers manage objects better and make sure their programs run smoothly, especially as software gets more complex.

Prevention:

To avoid the "Error_Destroy_Object_Of_Other_Thread" issue in the future, follow these steps:

  1. Same Thread Creation and Destruction: Always create and delete objects in the same thread.
  2. Use Thread-Safe Patterns: Apply designs that are safe for multiple threads to use.
  3. Use Mutexes or Locks: Protect shared objects with locks to prevent two threads from using them at the same time.
  4. Smart Pointers: Utilize smart pointers to automatically manage the lifespan of objects.
  5. Reference Counting: Keep track of how many threads are using an object, so it gets deleted only when it's no longer needed.
  6. Regular Code Reviews: Have team members check each other's code to catch mistakes.
  7. Thorough Testing: Test your code in scenarios where multiple threads are running to find any issues early.

People Also Ask

What Programming Languages Commonly Encounter This Error?

Programming languages that commonly encounter threading and object management issues include C++, Java, and C#. These languages often face challenges related to concurrent access, leading to errors when attempting to manipulate objects created by different threads.

How Can This Error Affect Application Performance?

This error can significantly hinder application performance by causing thread contention, increasing latency, and potentially leading to deadlocks. Consequently, it disrupts the efficient execution of concurrent tasks, adversely affecting overall system responsiveness and user experience.

Is This Error Specific to Certain Operating Systems?

This error is not inherently specific to certain operating systems; rather, it may arise depending on the threading models and object management practices implemented within applications across various operating systems, impacting overall system stability and performance.

Can Third-Party Libraries Lead to This Error?

Yes, third-party libraries can indeed contribute to this error. Improper handling of thread-specific objects or inadequate synchronization mechanisms may lead to attempts to destroy objects across different threads, resulting in significant operational challenges.

What Debugging Tools Help Identify This Error?

To identify threading-related errors, utilize debugging tools such as Visual Studio Debugger, WinDbg, and Thread Sanitizer. These tools facilitate monitoring thread activities, identifying resource conflicts, and analyzing object lifecycle management across multiple threads.

Anand Thakur

Early on, I worked extensively on a project to find and fix errors in these systems, and I now share tips and solutions on my blog. I enjoy troubleshooting complex problems and find it rewarding to offer practical advice that makes technology more accessible for others.

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